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What Are Marksman Weapons In Apex

The subject of this article appears in Apex Legends. The subject of this article appears in Apex Legends Mobile.

The R-301 Carbine, an attack rifle.

Weapons are the main method of dealing damage in Apex Legends and Apex Legends Mobile. In Battle Royale, Legends drop into the arena without whatever weapon equipped, and must discover them from any suitable loot source upon landing. In Arenas.svg Arenas, most weapons can exist purchased before the round starts. Regardless of the game mode, up to ii firearms can be carried.

A weapon's effectiveness and fire power can be enhanced through attachments that can aid stabilize the weapon, increment its mag size, change its optics, and more.

All weapons are split up into seven categories:

  • Set on rifles, also stylized as Assault Rifles or ARs;
  • Sub machine guns, also stylized equally SMGs;
  • Light motorcar guns, besides stylized as LMGs;
  • Marksman weapons, also stylized equally Marksmen;
  • Sniper rifles, also stylized every bit Snipers;
  • Shotguns;
  • Pistols.

List of weapons [ ]

Assault rifles [ ]

Sub machine guns [ ]

"Sub automobile gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should exist part of the give-and-take (eastward.g. "submarine"). This wiki is intentionally using the incorrect spelling considering that is how SMG is being spelled in the game.

Light motorcar guns [ ]

Marksman weapons [ ]

Sniper rifles [ ]

Shotguns [ ]

Pistols [ ]

Assail Rifles [ ]

SMGs [ ]

LMGs [ ]

Shotguns [ ]

Snipers [ ]

Pistols [ ]

Marksmen [ ]

Other weapons [ ]

Supply Drop Weapons [ ]

Supply Drop Weapons (also known every bit care package weapons, crate weapons, airdrop weapons, etc.) are Mythic tier weapons that can only exist found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.

Fully kitted weapons [ ]

Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.

Ordnance [ ]

There are iii types of ordnance that can exist thrown. Unlike firearms, they take up item slots in the inventory and are classified every bit consumables.

Rampart's Custom Modded Paintball Weapons [ ]

Rampart'south Custom Modded Paintball Weapons are fully kitted weapons that accept been modified by Rampart with the Splatter Rounds.svg Splatter Rounds Hop-Upward. They reload faster and shoot pigment-loaded rounds which take a visual colored effect. They tin be purchased with Materials.svg Materials from Vend-it Machines located in Rampart'southward Big Maude, and are bachelor in Rare, Epic, and Legendary rarities. Legends refer to them every bit "Rampart Specials" if pinged.

Melee weapons [ ]

Legends do not possess a melee weapon past default, every bit they just use their fists and kicks. However, past obtaining a Legend'south Heirloom Gear up, players tin can equip that Legend's personalized melee weapon peel. Melee weapons are purely cosmetic and do not touch on gameplay.

Stats [ ]

Weapon statistics [ ]

Weapons have different statistics, and some of them tin be altered by equipping attachments.

Ammo

Main commodity: Ammo

Each weapon has its ammo type which indicates which type of ammo it accepts. In that location are six types: Light Rounds.svg Low-cal Rounds, Heavy Rounds.svg Heavy Rounds, Energy Ammo.svg Energy Ammo, Shotgun Shells.svg Shotgun Shells, Sniper Ammo.svg Sniper Ammo, and Arrows.svg Arrows. Each ammo type has a dissimilar chance of spawning with some being rarer than the others, and they usually spawn abreast a weapon of the same type.

Bullet drop

Most weapons in the game fire projectiles that drib over time. Weapons that use Heavy Rounds.svg Heavy Rounds tend to have a more pronounced drib; weapons that use Energy Ammo.svg Energy Ammo are the least affected by bullet drop. The only weapon without bullet drop is the Charge Burglarize; its beam travels instantly and experiences damage falloff over distance.

Damage falloff

The Charge Rifle has damage falloff in which, later on a gear up distance, the damage is reduced the further the target is.

Bullet slow

Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can only happen once every 3 seconds. This does not apply to Legends with Fortified.svg Fortified.

Firing modes

These are the dissimilar ways a weapon tin can shoot:

Some weapons can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Automobile and Unmarried.

Exclusive to Apex Legends Mobile In Apex Legends Mobile, semi-auto weapons can be continuously fired by property downwards the burn button. Weapons that are switched into semi-machine also accept this feature, such as the Hemlok, making them technically fully-automatic.

Handling

How fast the weapon tin can be taken out and put away. Heavier weapons (eastward.yard. LMGs) are slower than lighter weapons (e.thou. pistols). It tin be improved with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Head and leg shot multipliers

Weapons have headshot and leg shot multipliers that increase or subtract the damage dealt, respectively. If the effect is a fraction, it rounds to the nearest whole number.

  • Caput: Headshots increase the impairment dealt. Helmet.svg Helmets can lower the harm taken.
  • Legs: Leg shots lower the damage dealt.
Magazine size

A weapon's ammo chapters. It can be increased using extended magazine attachments, just the attachment is different for each ammo type.

Movement punishment

All weapons irksome players downwardly equally (past 13.333%), no thing the type of weapon. Exclusive to Apex Legends Mad Maggie tin can remove this penalty for shotguns with Warlord's Ire.svg Warlord'south Ire.

Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.

Muzzle flash

The minor blinding effect the shooter receives while firing a weapon. Exclusive to Apex Legends Mobile It can be reduced with a Barrel Stabilizer.svg Barrel Stabilizer .

Projectile travel speed

Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles have different corporeality of times to travel a fix distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to ane meter.

Rate of fire

How fast a weapon can shoot. For shotguns, it can be increased with a Shotgun Bolt.svg Shotgun Bolt.

Recoil

The amount of physical recoil per shot that should be compensated for. Information technology can be reduced with a Barrel Stabilizer.svg Butt Stabilizer.

Reload speed

The speed at which a weapon changes its magazine with another. For all weapons except the Wingman, P2020, and HAVOC Rifle, reloading when the magazine is not fully emptied will take less fourth dimension than reloading it with a completely empty magazine. The reload speed tin be increased with Exclusive to Apex Legends Stocks / Exclusive to Apex Legends Mobile Level ii or improve Extended Mags.

Exclusive to Apex Legends For the Wingman and Hemlok Burst AR, the reload speed can exist further enhanced with the Boosted Loader.svg Boosted Loader Hop-Upwardly, which increases the reload speed and adds bonus rounds later on reloading if the reload is performed when the mag is almost empty (replacing the "Low AMMO" on-screen warning with a "FAST RELOAD" message).

RPM acceleration

The Devotion LMG features a special mechanic which causes its rate of fire to commencement slow and advance to full speed over a short period. It can be shortened with a Turbocharger.svg Turbocharger Hop-Up attachment.

Spread

The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With most shotguns, aiming downwardly the sights slightly narrows their shots. However, the Triple Take and Peacekeeper are unique in that their asphyxiate builds over time to reduce spread. Their chokes tin can also be turned on and off at will.

Weapon sway

The sway of a weapon while idling aiming down sights. It can be reduced with a Standard Stock.svg Standard Stock or a Sniper Stock.svg Sniper Stock.

Air current-up

The HAVOC Rifle features a special mechanic where the weapon goes through a brusk wind-upward period of time before it begins firing. It can exist removed with a Turbocharger.svg Turbocharger .

Trivia [ ]

Come across also [ ]

  • Ammo
  • Attachment
  • Supply Drop Weapon
  • Fully kitted weapon
  • Grenade
  • Hop-Up
  • Heirloom

Source: https://apexlegends.fandom.com/wiki/Weapon

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