What Are Marksman Weapons In Apex
Weapons are the main method of dealing damage in Apex Legends and Apex Legends Mobile. In Battle Royale, Legends drop into the arena without whatever weapon equipped, and must discover them from any suitable loot source upon landing. In Arenas, most weapons can exist purchased before the round starts. Regardless of the game mode, up to ii firearms can be carried.
A weapon's effectiveness and fire power can be enhanced through attachments that can aid stabilize the weapon, increment its mag size, change its optics, and more.
All weapons are split up into seven categories:
- Set on rifles, also stylized as Assault Rifles or ARs;
- Sub machine guns, also stylized equally SMGs;
- Light motorcar guns, besides stylized as LMGs;
- Marksman weapons, also stylized equally Marksmen;
- Sniper rifles, also stylized every bit Snipers;
- Shotguns;
- Pistols.
List of weapons [ ]
Assault rifles [ ]
Sub machine guns [ ]
"Sub automobile gun" is an incorrect spelling of "submachine gun". "Sub" is a prefix and therefore should exist part of the give-and-take (eastward.g. "submarine"). This wiki is intentionally using the incorrect spelling considering that is how SMG is being spelled in the game.
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C.A.R. SMG
Adaptable SMG. Uses light and heavy ammo.
Light motorcar guns [ ]
Marksman weapons [ ]
Sniper rifles [ ]
Shotguns [ ]
Pistols [ ]
Assail Rifles [ ]
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Flatline
An Assault Rifle that has college damage and greater recoil. -
Havoc Burglarize
Full-auto charged free energy rifle. Tin can only achieve maximum charge per unit of fire after charging up or equipped with Turbocharger hop-up.
SMGs [ ]
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R-99 SMG
A super rapid-fire SMG that requires loftier skill in aiming.
LMGs [ ]
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L-STAR EMG
Plasma-fueled low-cal machine gun with no mag. Overheats after a certain number of shots. -
Devotion LMG
Full-auto energy LMG. The longer it is fired, the faster its rate of burn down will become. Attach Turbocharger to attain maximum rate of fire.
Shotguns [ ]
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Peacekeeper
Lever-action shotgun with asphyxiate fire mode. Deals massive impairment. -
EVA-eight Automobile
Total-car shotgun. Shoot two bullets with a single pull of the trigger after being equipped with Double-tap Trigger.
Snipers [ ]
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Longbow DMR
Semi-auto Sniper Burglarize, slow charge per unit of burn, but loftier damage. -
Charge Rifle
Charged beam Sniper Burglarize. Deals damage over time to target. -
Picket
Commodities-action Sniper Burglarize. Can be charged to deal bonus impairment.
Pistols [ ]
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P2020
Basic pistol, if the accuracy is low, then a fist is more useful. -
RE-45 Motorcar
Full-auto pistol with a high rate of fire. -
Wingman
High-powered revolver. Can be hard to control.
Marksmen [ ]
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G7 Watch
Semi-auto light Marksman Rifle. Its precision deals massive damage. -
Triple Have
Triple-barrel Sniper Rifle with asphyxiate fire mode. -
30-xxx
Semi-auto heavy repeater.
Other weapons [ ]
Supply Drop Weapons [ ]
Supply Drop Weapons (also known every bit care package weapons, crate weapons, airdrop weapons, etc.) are Mythic tier weapons that can only exist found in neutral Care Packages. They have limited ammo that cannot be replenished. They also come with a replaceable optic, except for the Kraber .50-Cal Sniper whose unique 6x-10x Variable optic cannot be removed.
Fully kitted weapons [ ]
Fully kitted weapons are weapons that come pre-equipped with all of their attachments. The level of the attachments are based on the rarity of the weapon, ranging from Common to Legendary.
Ordnance [ ]
There are iii types of ordnance that can exist thrown. Unlike firearms, they take up item slots in the inventory and are classified every bit consumables.
Rampart's Custom Modded Paintball Weapons [ ]
Rampart'south Custom Modded Paintball Weapons are fully kitted weapons that accept been modified by Rampart with the Splatter Rounds Hop-Upward. They reload faster and shoot pigment-loaded rounds which take a visual colored effect. They tin be purchased with Materials from Vend-it Machines located in Rampart'southward Big Maude, and are bachelor in Rare, Epic, and Legendary rarities. Legends refer to them every bit "Rampart Specials" if pinged.
Melee weapons [ ]
Legends do not possess a melee weapon past default, every bit they just use their fists and kicks. However, past obtaining a Legend'south Heirloom Gear up, players tin can equip that Legend's personalized melee weapon peel. Melee weapons are purely cosmetic and do not touch on gameplay.
Stats [ ]
Weapon statistics [ ]
Weapons have different statistics, and some of them tin be altered by equipping attachments.
- Ammo
Main commodity: Ammo
Each weapon has its ammo type which indicates which type of ammo it accepts. In that location are six types: Low-cal Rounds, Heavy Rounds, Energy Ammo, Shotgun Shells, Sniper Ammo, and Arrows. Each ammo type has a dissimilar chance of spawning with some being rarer than the others, and they usually spawn abreast a weapon of the same type.
- Bullet drop
Most weapons in the game fire projectiles that drib over time. Weapons that use Heavy Rounds tend to have a more pronounced drib; weapons that use Energy Ammo are the least affected by bullet drop. The only weapon without bullet drop is the Charge Burglarize; its beam travels instantly and experiences damage falloff over distance.
- Damage falloff
The Charge Rifle has damage falloff in which, later on a gear up distance, the damage is reduced the further the target is.
- Bullet slow
Weapons inflict a 10% slow upon their targets for 0.25 seconds. This can only happen once every 3 seconds. This does not apply to Legends with Fortified.
- Firing modes
These are the dissimilar ways a weapon tin can shoot:
Some weapons can be switched between multiple firing modes. For example, the R-301 Carbine and VK-47 Flatline can both be switched between Automobile and Unmarried.
In Apex Legends Mobile, semi-auto weapons can be continuously fired by property downwards the burn button. Weapons that are switched into semi-machine also accept this feature, such as the Hemlok, making them technically fully-automatic.
- Handling
How fast the weapon tin can be taken out and put away. Heavier weapons (eastward.yard. LMGs) are slower than lighter weapons (e.thou. pistols). It tin be improved with a Standard Stock or a Sniper Stock.
- Head and leg shot multipliers
Weapons have headshot and leg shot multipliers that increase or subtract the damage dealt, respectively. If the effect is a fraction, it rounds to the nearest whole number.
- Caput: Headshots increase the impairment dealt. Helmets can lower the harm taken.
- Legs: Leg shots lower the damage dealt.
- Magazine size
A weapon's ammo chapters. It can be increased using extended magazine attachments, just the attachment is different for each ammo type.
- Movement punishment
All weapons irksome players downwardly equally (past 13.333%), no thing the type of weapon. Mad Maggie tin can remove this penalty for shotguns with Warlord'south Ire.
Weapons further reduce movement speed while aiming down sights, with the amount depending on the weapon. Snipers, at 65%, have the greatest ADS movement penalty.
- Muzzle flash
The minor blinding effect the shooter receives while firing a weapon. It can be reduced with a Barrel Stabilizer .
- Projectile travel speed
Except for hitscan weapons, whose projectiles instantly go where the weapon is pointed at, all weapons' bullets and projectiles have different corporeality of times to travel a fix distance. The speed at which these bullets and projectiles travel is calculated in units per second, where 40 units are equal to ane meter.
- Rate of fire
How fast a weapon can shoot. For shotguns, it can be increased with a Shotgun Bolt.
- Recoil
The amount of physical recoil per shot that should be compensated for. Information technology can be reduced with a Butt Stabilizer.
- Reload speed
The speed at which a weapon changes its magazine with another. For all weapons except the Wingman, P2020, and HAVOC Rifle, reloading when the magazine is not fully emptied will take less fourth dimension than reloading it with a completely empty magazine. The reload speed tin be increased with Stocks / Level ii or improve Extended Mags.
For the Wingman and Hemlok Burst AR, the reload speed can exist further enhanced with the Boosted Loader Hop-Upwardly, which increases the reload speed and adds bonus rounds later on reloading if the reload is performed when the mag is almost empty (replacing the "Low AMMO" on-screen warning with a "FAST RELOAD" message).
- RPM acceleration
The Devotion LMG features a special mechanic which causes its rate of fire to commencement slow and advance to full speed over a short period. It can be shortened with a Turbocharger Hop-Up attachment.
- Spread
The bullet deviation of a weapon when firing from the hip, indicated loosely by the size of the crosshair. With most shotguns, aiming downwardly the sights slightly narrows their shots. However, the Triple Take and Peacekeeper are unique in that their asphyxiate builds over time to reduce spread. Their chokes tin can also be turned on and off at will.
- Weapon sway
The sway of a weapon while idling aiming down sights. It can be reduced with a Standard Stock or a Sniper Stock.
- Air current-up
The HAVOC Rifle features a special mechanic where the weapon goes through a brusk wind-upward period of time before it begins firing. It can exist removed with a Turbocharger .
Trivia [ ]
Come across also [ ]
- Ammo
- Attachment
- Supply Drop Weapon
- Fully kitted weapon
- Grenade
- Hop-Up
- Heirloom
Weapons in Noon Legends | |
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see too: Supply Drop Weapon • Fully kitted weapon • Rampart's Custom Modded Paintball Weapon | |
Assault rifles | HAVOC Burglarize • Hemlok Outburst AR • R-301 Carbine • VK-47 Flatline |
Sub machine guns | Alternator SMG • C.A.R. SMG • Prowler Flare-up PDW • R-99 SMG • Volt SMG |
Light machine guns | Devotion LMG • L-STAR EMG • M600 Spitfire • Binge LMG |
Marksman weapons | thirty-30 Repeater • Bocek Compound Bow • G7 Lookout • Triple Take |
Sniper rifles | Charge Rifle • Kraber .50-Cal Sniper • Longbow DMR • Lookout |
Shotguns | EVA-viii Auto • Mastiff Shotgun • Mozambique Shotgun • Peacekeeper |
Pistols | P2020 • RE-45 Auto • Wingman |
Grenades | Arc Star • Frag Grenade • Thermite Grenade |
Ammo | Arrows • Energy Ammo • Heavy Rounds • Low-cal Rounds • Shotgun Shells • Sniper Ammo |
Other | Mobile Minigun "Sheila" • Mozambique Shotgun (April Fools) • Ol' Nessie • P2020 (Apr Fools) |
Weapons in Apex Legends Mobile | |
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see besides: Supply Drop Weapon • Fully kitted weapon | |
Attack Rifles | Flatline • Havoc Rifle • Hemlok Burst AR • R-301 Carbine |
SMGs | Alternator SMG • Prowler Burst PDW • R-99 SMG • Volt SMG |
LMGs | Devotion LMG • L-STAR EMG • Spitfire |
Marksmen | xxx-30 • G7 Watch • Triple Take |
Snipers | Charge Rifle • Kraber • Longbow DMR • Lookout man |
Shotguns | EVA-8 Car • Mastiff Shotgun • Mozambique • Peacekeeper |
Pistols | P2020 • RE-45 Machine • Wingman |
Ordnance | Arc Star • Frag Grenade • Thermite Grenade |
Ammo | Energy Ammo • Heavy Rounds • Light Rounds • Shotgun Shells • Sniper Ammo |
Source: https://apexlegends.fandom.com/wiki/Weapon
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